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Pathfinder Roleplaying Game: GameMastery Guide

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Cosmetic Variation: Who says every rod of rulership, cloak of the mountebank, or flying carpet has to look exactly the same? Where’s the fun in that? Sure, the item works the same as the other ones, but making a small variation, even if just a minor or superficial change, opens a tremendous host of possibilities for making treasure more wondrous. Artisans take pride in their work, so infuse items with some of their creators’ personalities! For example, a quirky, insect-loving mage may have created a feather token whose “bird” looks like a fly, mosquito, or pesky flying termite— there’s no reason it has to specifically look like a bird. Affinities Necromancy-infused dust or organs from an intelligent undead creature can be used in the creation of any magic item that has animate dead, create undead, create greater undead, energy drain, or enervation as a requirement; at the GM’s discretion, other necromancy spells can be added to this list (a ghoul, for example, might aid in the creation of items that require ghoul’s touch). Oozes The word family means something different to everyone. You might have a biological family, adopted family, stepfamily, or any other kind and combination you choose; family bonds come in all types. To determine the number of family members you grew up with as an active part of your life, roll 1d% on the following table. Use the medium family for most ancestries, small if you’re a half-elf or half-orc, and large if you’re a goblin or halfling. For ancestries other than those in the Core Rulebook, use the column that best suits the ancestry. It’s up to you whether these family members are parents, siblings, grandparents, or other close relatives. Table 4-5: Family Size d%

Alchemical items are powered by the reactions of alchemical reagents. Almost all alchemical items are consumable items that are used up when you activate them and this category includes bombs, elixirs, poisons, and other alchemical tools. If the story you want to tell is about characters who have started training to become a particular class, you can grant them a small number of additional abilities. An apprentice character is trained in the skill or skills specified for their chosen class (such as Occultism and Performance for a bard) in addition to the skills they gain through their initial proficiencies. They also gain benefits based on the class. Each creature has six ability scores that represent their raw potential and basic attributes, with higher scores representing more potential. Ability scores for ordinary folk range from as low as 3 to as high as 18, with 10 representing average human capability. High-level characters can have ability scores that range much higher than 18. Non-magical Treasures: This expansive category includes jewelry, fine clothing, trade goods, alchemical items, masterwork objects, and more. Unlike gemstones, many of these objects have set values, but you can always increase an object’s value by having it be bejeweled or of particularly fine craftsmanship. This increase in cost doesn’t grant additional abilities—a gem-encrusted masterwork cold iron scimitar worth 40,000 gp functions the same as a typical masterwork cold iron scimitar worth the base price of 330 gp. Listed below are numerous examples of several types of nonmagical treasures, along with typical values.Note that some cultures have taboos against harvesting parts from humanoids and monstrous humanoids or certain other creature types. Other societies may view the taking of trophies from intelligent creatures, endangered specimens, or even from plentiful game as abhorrent. Characters might need to be careful to avoid insulting such groups if they don’t want to find themselves in an unnecessary conflict. At the GM’s discretion, harvesting trophies (particularly in the case of trophies taken from innocents, intelligent creatures, or outsiders) should have alignment repercussions. Actor: Through the GM, the cast of entire fantasy worlds takes the stage. In a given session, a Game Master might play a generous peasant or a conniving king, a rampaging dragon or an enigmatic deity. Whatever the persona, the GM’s characters are only as convincing, endearing, despicable, or memorable as the person who portrays them.

This variant presents a change to the proficiency bonus system, scaling it differently for a style of game that’s outside the norm. This is a significant change to the system. To make your mark on the world, you'll need to have the right equipment, including armor, weapons, and other magical and mundane gear. All items can be found under the Equipment tab on the sidebar, divided into different categories and subcategories. No-Limit StaminaIf you want a fast-paced, almost superheroic game, you can skip the Resolve Point component of this subsystem and simply make Taking a Breather and Rally free. This gives the characters a lot of staying power, meaning that the group will typically keep adventuring until they run out of spells for the day, rather than having the additional pressure of running out of Resolve Points. If you use this approach, omit the Steel Your Resolve feat, as it’s too powerful if there’s no cost to use it! Alternatively, if you want to keep it, you can require a character to Take a Breather before they can Steel their Resolve again. High CR Encounters: The XP values for high-CR encounters can seem quite daunting. Table: CR Equivalencies provides some simple formulas to help you manage these large numbers. When using a large number of identical creatures, this chart can help simplify the math by combining them into one CR, making it easier to find their total XP value. For example, using this chart, four CR 8 creatures (worth 4,800 XP each) are equivalent to a CR 12 creature (worth 19,200 XP). The default method of generating ability scores in the Core Rulebook can help you learn your character’s story along the way, while the alternative method, rolling scores, is a nod to tradition. But other ways to generate ability scores might better suit the story you want to tell.If you grew up with one or two family members, your closeness to them made you highly aware of their feelings, and you. Add an Intelligence ability boost and a Wisdom ability boost to your options. The Core Rulebook presents a character progression carefully designed to offer plenty of options and depth without overwhelming players with too many choices at once. However, you can use the Pathfinder rules to create an infinite number of variant progressions. If your group wants more powerful characters, specific themes for all characters, or the like, you can implement these variants. All spells can be found under the Spells/Rituals tab on the sidebar. There are four traditions of spellcasting ( arcane, divine, occult, and primal) and each tradition has access to a different list of spells that they can cast. Spells can also be divided into eight schools based on their effects; on each of the tradition's spell list there is the option to sort by school. Gems: Although you can assign any value to a gemstone, some are inherently more valuable than others. Use the value categories below (and their associated gemstones) as guidelines when assigning values to gemstones. If the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character.

If you’re using the no alignment variant, remove or replace aligned damage (chaotic, evil, good, and lawful damage), which requires significant adjustments for creatures like angels and devils that were built with a weakness to aligned damage. One option is to replace them one-for-one with new damage types like “radiant” and “shadow” that don’t have any moral assumptions. Another option is to simply change the damage type needed for creature weaknesses to some other damage type on a case-by-case basis. A third option is to remove the weaknesses, reduce the monsters’ maximum Hit Points, and call it good. No matter what you do with creatures, you’ll also have to replace abilities like the champion’s that deal aligned damage in a similar way, or remove those abilities. Coins: Coins in a treasure hoard can consist of copper, silver, gold, and platinum pieces—silver and gold are the most common, but you can divide the coinage as you wish. Coins and their value relative to each other are described at the start of Equipment.

Level 0 Characters can play through the characters’ adventures before they take on character classes.

Jewelry, Minor (50 gp): This category includes relatively small pieces of jewelry crafted from materials like brass, bronze, copper, ivory, or even exotic woods, sometimes set with tiny or flawed low-quality gems. Minor jewelry includes rings, bracelets, and earrings. Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. If you have an innate spell, you can cast it, even if you aren't a spellcaster or it's not of a spell level you can normally cast. You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell. The total number of Ability Points spent determines the character’s starting ability score, as shown on Table 4–1: Cost for an Ability Score. The maximum score a player can buy at character creation is 18. Raising a score costs 2 points more than the listed value if the score started at an 8 after Step 1, or 1 point more if the score started at a 9. Any Ability Points not spent during character creation are lost. Host: Game Masters are the unifying force behind most of the game, not just organizing a social event but providing excitement and entertainment for those who participate.

If you grew up with three or more family members, you had to mediate family conflicts and negotiate a crowded home. Add a Charisma ability boost and a Dexterity ability boost to your options.

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